Board Game Design as a Means to Educate Indonesian Novice Voters about Participating in an Elections

  • Ignatius Hendy Prayogo Petra Christian University, Surabaya
  • Daniel Kurniawan Salamoon Petra Christian University, Surabaya
  • Bing Bedjo Tanudjaja Petra Christian University, Surabaya
Keywords: board game, election, novice voter, learning medium

Abstract

Apathetic about elections in Indonesia is one of few topics that are often discussed whenever the elections period is being held. With generation z attain 27. 94 percent of the total population of Indonesia, it is important that the majority of the Indonesian citizens participate and use their right to vote wisely with a mindset that cares about the nation’s future. This board game is created as a means to educate Indonesian novice voters about taking part in an election so that they are more inclined to participate and use their right of voting. Using board games as the medium makes learning more fun and conveys the message more easily.

Downloads

Download data is not yet available.

References

Castle, S. (2021, Juni 25). Board game types explained: A beginner's guide to tabletop gaming terms. Retrieved November 30, 2021, from Dicebreaker: https://www.dicebreaker.com/categories/board-game/how-to/board-game-types-explained
Inilah undang-undang [Here are the amendments]. (2017, August 22). Seketariat Kabinet Republik Indonesia. Retrieved November 30, 2021, from https://setkab.go.id/inilah-undang-undang-nomor-7-tahun-2017-tentang-pemilihan-umum-2/
Rush, M., Althoff, P. (2005). Pengantar sosiologi politik [Introduction to political sociology]. Rajawali Press.
Sari, M. (2015, November 2). Jenis-jenis pemilu di Indonesia [Types of elections in Indonesia]. Guru PPKN. Retrieved November 30, 2021, from https://guruppkn.com/jenis-jenis-pemilu
Tingkat partisipasi [Participation percentage]. (2021, January 7). Komisi Pemilihan Umum. Retrieved November 30, 2021, from https://www.kpu. go.id/koleksigambar/Rilis_Tingkat_Partisipasi_Pemilih_di_Pemilihan_2020_Revisi_7_Jan.pdf
Widyastuti, A. Y. (2021, January 23). Sensus penduduk 2020, BPS: Generasi z dan milenial dominasi jumlah penduduk RI [Citizens census 2020, BPS: Generation z and millennial dominate the number of Indonesian citizens]. Tempo. Retrieved, from https://bisnis.tempo.co/read/1425919/sensus-penduduk-2020-bps-generasi-z-dan-mile¬nial- dominasi-jumlah-penduduk-ri
Yolanda, H. P., & Halim, U. (2020). Partisipasi politik online generasi z pada pemilihan [Online political participation of generation z in the election]. CoverAge: Journal of Strategic Communication, 10(2), 30-39. https://doi.org/10.35814/coverage. v10i2.1381
Published
2023-03-20
How to Cite
Prayogo, I., Salamoon, D., & Tanudjaja, B. (2023). Board Game Design as a Means to Educate Indonesian Novice Voters about Participating in an Elections. K@ta: A Biannual Publication on the Study of Languange and Literature, 25(00), 69-73. https://doi.org/https://doi.org/10.9744/kata.25.00.69-73